Set all lights to become sound active through program?

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tomrbland
Posts: 411
Joined: 24 December 2009, 12:21

Re: Set all lights to become sound active through program?

Post by tomrbland »

I just did a quick up lighting example for you.

Do any of these scenes do what you are after?
http://dl.dropbox.com/u/6632776/RGB%20example.zip

(To import the show, un-zip the folder and use the "import a light show" program from control board.)
Pink LD
Posts: 688
Joined: 04 January 2010, 19:03

Re: Set all lights to become sound active through program?

Post by Pink LD »

I concur with tomrbland. Play with the demo. Ask questions here and locally with friends who are more experienced than you.
I never forget the first time I was behind a console, first time I used this program, the first time I was spoken to from stage and couldn't figure out why I couldn't get any light to work on any fader...
Until the audio guy reached over and depressed my Grand Master fader off for me...
There a hundred ways to utilize this software, and not one way is completely right. I approach this software from a perspective of professional consoles, others from club consoles. And still others having never touched a console at all.
The manual for this software, the manuals for your fixtures almost always assume a relative level of experience, knowledge of terminology and space for the lighting designer to discover things the software or fixtures were never intended to do.
I can think of a number of ways you could do what you are asking:
Make a multiple step scene in editor
1: Red rise for two seconds
2: Red hold for 05:00.00
3: Red decay for 2 seconds
4: Red and Blue rise for 2 seconds
5: Red and Blue hold for 05:00.00
6: Red and Blue Decay for 00:02.00 seconds etc, etc through all the colours you wish

Or you could do each scene as a separate group of each of the three steps and then insert each colour change as a separate button on Live and then set that Live board to chase...

If you click through those buttons manually each colour would snap off before you go to your next look unless you have the channels activated with a curve function that you are turning off.

Speaking of that, learning what an "activated" channel is and what an "un-activated" channel is and what it does is a huge curve but vital to learn and one of the most common reasons why the program behaves in an undesired way once the programmer runs it in Live.

So keep on asking and we'll keep on trying to answer. :D
cembry25
Posts: 12
Joined: 07 May 2011, 22:44

Re: Set all lights to become sound active through program?

Post by cembry25 »

Haha I feel stupid, cause the scene I was looking for is really basic but I tried to over complicate things!

@Pink LD and tomrbland

Yeah both these examples is what exactly I was looking for, but I just made it harder than it should be.

I like the generator effect too, I gotta learn how to do that.

Regarding the generator effect.. say I wanna smooth in the transition to it. for example from tomrblands example, how would I transition from a simple color fade, to the generated effect, back to simple color fade just to make things look a bit more flashy. Would I need to make a whole new scene for this?
tomrbland
Posts: 411
Joined: 24 December 2009, 12:21

Re: Set all lights to become sound active through program?

Post by tomrbland »

In "Live" if you press "Col Fade All" let that run a bit, then press "Generator example Col Fade" it will fade in to the generator scene. If you then de-select the "Col Fade All" then re-select it. You will see the lights fading back in to the colour fade scene. All nice and smoothly.
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