Active and unactive channels between steps [done]

create scenes with steps
samwise309
Posts: 30
Joined: 20 September 2016, 00:08

Active and unactive channels between steps [done]

Post by samwise309 »

I was wondering if it's possible to have a step scene where, in the first step, you have a channel active, and then in the next step of that scene have that same channel deactivated. I'm trying to make wipes that don't require 12 different step scenes, executed as a chase and paused at the end.
support
Administrateur
Posts: 10645
Joined: 07 December 2009, 16:32

Re: Active and unactive channels between steps?

Post by support »

Sorry but this is not possible.
The Lighting Controller
samwise309
Posts: 30
Joined: 20 September 2016, 00:08

Re: Active and unactive channels between steps?

Post by samwise309 »

This would be extremely useful if it's possible for the next major update :D
Bobnjul
Posts: 56
Joined: 07 December 2016, 01:01

Re: Active and unactive channels between steps?

Post by Bobnjul »

Totally agree!
MortaR
Posts: 26
Joined: 07 February 2010, 17:50

Re: Active and unactive channels between steps?

Post by MortaR »

Totally agree too.
thorehl
Posts: 233
Joined: 20 January 2015, 22:16

Re: Active and unactive channels between steps?

Post by thorehl »

1+
Thore
lydlys.com - Freelance sound & light engeneer
Using HW: D1024 & D512
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my DIY light mixer
SkottyRock
Posts: 1
Joined: 11 May 2018, 19:12

Re: Active and unactive channels between steps?

Post by SkottyRock »

Would be extremely helpful!!
dmxshows
Posts: 8
Joined: 01 July 2016, 16:11

Re: Active and unactive channels between steps?

Post by dmxshows »

I did it manually deleting the unwanted lines of the scene xml file (I market as "XX" to show what lines to delete), it is not a big deal but certainly it would be pretty very usefull if the programmer adds an "unlink" or "unchain" button to the step editor when doing multistep scenes and you just want to do something just on a fixture in one step and something else with other fixture in other step. This is my example:

THIS IS THE ORIGINAL/MODIFIED XML FILE MADE WITH SHOWEXPRESS with the deleted lines:

<?xml version="1.0" encoding="UTF-8"?>
<Scene>
<Fixtures>
<Fixture id="1472590267" name="PAR64_#1" model="PAR64"/>
<Fixture id="1472590268" name="PAR64_#2" model="PAR64"/>
<Fixture id="1472590269" name="PAR64_#3" model="PAR64"/>
<Fixture id="1472590270" name="PAR64_#4" model="PAR64"/>
<Fixture id="1472590271" name="PAR64_#5" model="PAR64"/>
<Fixture id="1472590272" name="PAR64_#6" model="PAR64"/>
</Fixtures>
<Steps>
<Step length="50">
<Fixture id="1472590267">
<Channel index="3" name="dimmer" value="255"/>
<Channel index="4" name="red" value="0"/>
<Channel index="5" name="green" value="255"/>
<Channel index="6" name="blue" value="255"/>
</Fixture>
<Fixture id="1472590268">
<Channel index="3" name="dimmer" value="255"/>
<Channel index="4" name="red" value="0"/>
<Channel index="5" name="green" value="255"/>
<Channel index="6" name="blue" value="255"/>
</Fixture>
<Fixture id="1472590269">
<Channel index="3" name="dimmer" value="255"/>
<Channel index="4" name="red" value="0"/>
<Channel index="5" name="green" value="255"/>
<Channel index="6" name="blue" value="255"/>
</Fixture>
XX <Fixture id="1472590270">
XX <Channel index="3" name="dimmer" value="0"/>
XX <Channel index="4" name="red" value="0"/>
XX <Channel index="5" name="green" value="0"/>
XX <Channel index="6" name="blue" value="0"/>
XX </Fixture>
XX <Fixture id="1472590271">
XX <Channel index="3" name="dimmer" value="0"/>
XX <Channel index="4" name="red" value="0"/>
XX <Channel index="5" name="green" value="0"/>
XX <Channel index="6" name="blue" value="0"/>
XX </Fixture>
XX <Fixture id="1472590272">
XX <Channel index="3" name="dimmer" value="0"/>
XX <Channel index="4" name="red" value="0"/>
XX <Channel index="5" name="green" value="0"/>
XX <Channel index="6" name="blue" value="0"/>
XX </Fixture>
XX </Step>
<Step length="50">
XX <Fixture id="1472590267">
XX <Channel index="3" name="dimmer" value="0"/>
XX <Channel index="4" name="red" value="0"/>
XX <Channel index="5" name="green" value="0"/>
XX <Channel index="6" name="blue" value="0"/>
XX </Fixture>
XX <Fixture id="1472590268">
XX <Channel index="3" name="dimmer" value="0"/>
XX <Channel index="4" name="red" value="0"/>
XX <Channel index="5" name="green" value="0"/>
XX <Channel index="6" name="blue" value="0"/>
XX </Fixture>
XX <Fixture id="1472590269">
XX <Channel index="3" name="dimmer" value="0"/>
XX <Channel index="4" name="red" value="0"/>
XX <Channel index="5" name="green" value="0"/>
XX <Channel index="6" name="blue" value="0"/>
XX </Fixture>
<Fixture id="1472590270">
<Channel index="3" name="dimmer" value="255"/>
<Channel index="4" name="red" value="0"/>
<Channel index="5" name="green" value="255"/>
<Channel index="6" name="blue" value="255"/>
</Fixture>
<Fixture id="1472590271">
<Channel index="3" name="dimmer" value="255"/>
<Channel index="4" name="red" value="0"/>
<Channel index="5" name="green" value="255"/>
<Channel index="6" name="blue" value="255"/>
</Fixture>
<Fixture id="1472590272">
<Channel index="3" name="dimmer" value="255"/>
<Channel index="4" name="red" value="0"/>
<Channel index="5" name="green" value="255"/>
<Channel index="6" name="blue" value="255"/>
</Fixture>
</Step>
</Steps>
</Scene>

What it does is:

in the first step: makes lamp 1, 2 and 3 purple keeping 4, 5 and 6 in the "whatever color" they are
in the second step: lamp 1, 2 and 3 returns to their original "whatever color", changing 4, 5 and 6 to purple

Please notice that you will have to re erase this line everytime that you edit the scene.

HOPE THIS HELPS PALS
Last edited by dmxshows on 08 August 2019, 03:59, edited 1 time in total.
support
Administrateur
Posts: 10645
Joined: 07 December 2009, 16:32

Re: Active and unactive channels between steps?

Post by support »

Noted.
The Lighting Controller
DeeStage
Posts: 61
Joined: 19 May 2015, 18:40

Re: Active and unactive channels between steps?

Post by DeeStage »

This feature would be so much useful !!!

+1

Please take this feature and more possibilities as main mart of Version 10
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