How do you use BPM with moving heads and scanners?

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elev8d
Posts: 5
Joined: 15 August 2010, 19:18

How do you use BPM with moving heads and scanners?

Post by elev8d »

I apologize in advance for this question. It's a based on basic lack of understanding of the software and DMX control in general. I searched the forum, but haven't found an explanation, maybe due to not using the right keywords...

So, I've been through the manual and read how to set the BPM, which I understand.
What I can't figure out, is if I have steps programmed in my editor how would BPM change anything with my moving heads or scanners.
For example if I have a scene saved in editor with a strobe on a scanner set to a DMX value of 255, which strobes quickly but without a bpm reference. If I open up this scene in live and manually set the bpm to 130, will this slow the pulse of the strobe down to the correct bpm?

Another example would be, I have my moving heads set to move somewhere new ever 5 seconds in a scene programmed in editor. If I open that scene in live and update the bpm to 140bpm, would it change the scene from changing every 5 seconds to every 3?

Thanks for the help!
Dity
support
Administrateur
Posts: 11021
Joined: 07 December 2009, 16:32

Re: How do you use BPM with moving heads and scanners?

Post by support »

When "BPM" option is checked, the steps follow the BPM.

Easy to check:
- make a 4 channels chase scene in Editor
- play it in Live with the "BPM" option

Suggestion:
- make "color/gobo" only scenes, and use them with BPM
- make "pan/tilt movement" only scenes, and use them with normal speed
- then play the scenes together in Live
This gives nice shows (in our opinion).
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