The red mark doesn’t work like it has been in 6.34 [fixed]

create synch shows with video, audio and lights
MTF Showtechnic
Posts: 116
Joined: 05 December 2014, 09:06

The red mark doesn’t work like it has been in 6.34 [fixed]

Post by MTF Showtechnic »

When we do the lightshows we’ll first check it with the 3D Animation. If we see faults we set the red mark and jump back to this point. Lights go off for a moment and will be back after a few seconds. All fine.
In the new version Lights still stays off and no DMX Output is created.
Only if we jump to a point where a scene starts it will work.
The is a problem because we do a lot of lightshows for theatres and when we use Moving Heads/Wash we drive the devices to the right Position, select Colours, Gobos, Zoom in an earlier scene, before we let them fade in.
So if we want to check we have to jump back and back and back…..
I hope you’ll understand my problem?
greatings
JohnRichards
Posts: 362
Joined: 26 September 2011, 16:42

Re: The red mark doesn’t work like it has been in 6.34

Post by JohnRichards »

Hi, I also use timelines a lot for theatre work, but I also have buttons for the important ones, like head positions etc.
If the timeline bombs, I can use the buttons.
This could also help you.
John
MTF Showtechnic
Posts: 116
Joined: 05 December 2014, 09:06

Re: The red mark doesn’t work like it has been in 6.34

Post by MTF Showtechnic »

Hy John,
thnx for your opinion. The lightshows that we do are only with the timeline practicable!
Newest performance is a 90min. play over all 10 timelines with over 60 scenes.
Can you imagine that we've no chance with button's? Also for the rehearse - no chance!
Roland
pogjack
Posts: 199
Joined: 16 October 2010, 22:56

Re: The red mark doesn’t work like it has been in 6.34

Post by pogjack »

I noticed the same issue a couple of days ago programming for a drama. Used to if you wanted to start in the middle of a scene it would start that scene for you. Now it waits till it moves over the beginning of a scene to start running dmx. Even if a scene is full on instant lights it win't work until it moves over the beginning.
Lighter007
Posts: 238
Joined: 19 February 2013, 14:50

Re: The red mark doesn’t work like it has been in 6.34

Post by Lighter007 »

I noticed the same issue. When you set the red marker in the middle of a scene it won't produce any Live-Output. You have to set it before the scene starts.
Greetings from Germany! :)
pogjack
Posts: 199
Joined: 16 October 2010, 22:56

Re: The red mark doesn’t work like it has been in 6.34

Post by pogjack »

I think it does it with both green and yellow
MTF Showtechnic
Posts: 116
Joined: 05 December 2014, 09:06

Re: The red mark doesn’t work like it has been in 6.34

Post by MTF Showtechnic »

I'll check asap if it works with green and yellow mark. The green mark isn't adjustable by double clicking.
And as far as I know the yellow mark is only for a special Point to remember yourself.
Additionally it's possible to set a lot of yellow marks. So how should this work?
Not easy to explain what I mean but I'll hope the Sweetlight discibles understand.
greatings from Germany
Roland
support
Administrateur
Posts: 11024
Joined: 07 December 2009, 16:32

Re: The red mark doesn’t work like it has been in 6.34

Post by support »

We will check this asap.
The Lighting Controller
MTF Showtechnic
Posts: 116
Joined: 05 December 2014, 09:06

Re: The red mark doesn’t work like it has been in 6.34

Post by MTF Showtechnic »

Today I've checked to work with the green mark. It's still the same problem. If you adjust the green mark in the middle of a scene
- no DMX Output - no 3D Animation. Works only if the mark crosses the beginning of a scene.
Roland
pogjack
Posts: 199
Joined: 16 October 2010, 22:56

Re: The red mark doesn’t work like it has been in 6.34

Post by pogjack »

Same here. I checked it again yesterday and it is both red and green not working.
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