Fade Out Feature with RGB fixtures [fixed]
Posted: 28 August 2013, 14:58
Support,
I am still having problems with this feature in 6.333, my box and a wing console. I have made a simple two light show to demonstrate the problem. I created it exactly how I use these fixtures but on a smaller scale.
Simply put? I have patched the RGB fixture to my wing console so I can manually mix colours. I have also put in a lightscene that is keyboard triggered to put the fixture in an all white colour. So if I have manually mixed up red and then hit my keyboard trigger, it fades up as I have told the button to do. But when I release the button via the keyboard trigger, the fade out feature works but then refuses to release control of the fixture. While I still have the red up on my wing console I have nothing.
Now I also put in one of my moving fixtures with the X and Y patched to ch4 & 5, and I also have created a scene that turns on the shutter and dimmer and told that button to be a flash button as well as a fade uo and fade down button, all of which is DMX triggered by ch4. I do this so I can drive my fixture to a focus point and then save it as a submaster for whenever I need it during a show and I can effectively get what I need by just using 2 fader buttons on my console.
Now back to the problem: So I have released the keyboard triggered white on my par but get no return of control of the fixtre via my wing console. Unless I move the movers via chs4 &/or 5.
Bottom line is that once a fade out feature has completed on an RGB fixture, I need control of the fixture again with my wing console. If I turn of the fade out feature I get immediate control of the fixture, but now I don't have the nice transition. Now the fade out feature works just fine for my moving fixtures, but not my RGB fixtures.
So let me know if you would like a copy of the simple show to play with.
I am still having problems with this feature in 6.333, my box and a wing console. I have made a simple two light show to demonstrate the problem. I created it exactly how I use these fixtures but on a smaller scale.
Simply put? I have patched the RGB fixture to my wing console so I can manually mix colours. I have also put in a lightscene that is keyboard triggered to put the fixture in an all white colour. So if I have manually mixed up red and then hit my keyboard trigger, it fades up as I have told the button to do. But when I release the button via the keyboard trigger, the fade out feature works but then refuses to release control of the fixture. While I still have the red up on my wing console I have nothing.
Now I also put in one of my moving fixtures with the X and Y patched to ch4 & 5, and I also have created a scene that turns on the shutter and dimmer and told that button to be a flash button as well as a fade uo and fade down button, all of which is DMX triggered by ch4. I do this so I can drive my fixture to a focus point and then save it as a submaster for whenever I need it during a show and I can effectively get what I need by just using 2 fader buttons on my console.
Now back to the problem: So I have released the keyboard triggered white on my par but get no return of control of the fixtre via my wing console. Unless I move the movers via chs4 &/or 5.
Bottom line is that once a fade out feature has completed on an RGB fixture, I need control of the fixture again with my wing console. If I turn of the fade out feature I get immediate control of the fixture, but now I don't have the nice transition. Now the fade out feature works just fine for my moving fixtures, but not my RGB fixtures.
So let me know if you would like a copy of the simple show to play with.