Soft stack
Posted: 13 July 2012, 19:51
Hi!
I use SweetLight with LED tubes. If I got it right, "stacking scenes" means "overweight a channel by the value of another scene". I wish there was a way to stack scenes by adding channel values. Let's say use a bit of red (70 / 0 / 0) as basic color. Now add a chase with walking red dots, stacked over the basic color.
Further idea: Having faders for values. I know, doesn't make sense for gobos. But would be great for mixing colors just like on a good old lighting console.
And last idea: What about further mathematical experiments? Using stack features to subtract one color from the other, just like negative chases? Or use "keep 100 %": Add several color scenes so in theory you could get RGB 800 / 200 / 0. Now take the percentage of the values and get 255 / 64 / 0.
Should be interesting for everyone using RGB, don't you think so? At least for me essential.
Mr.P
I use SweetLight with LED tubes. If I got it right, "stacking scenes" means "overweight a channel by the value of another scene". I wish there was a way to stack scenes by adding channel values. Let's say use a bit of red (70 / 0 / 0) as basic color. Now add a chase with walking red dots, stacked over the basic color.
Further idea: Having faders for values. I know, doesn't make sense for gobos. But would be great for mixing colors just like on a good old lighting console.
And last idea: What about further mathematical experiments? Using stack features to subtract one color from the other, just like negative chases? Or use "keep 100 %": Add several color scenes so in theory you could get RGB 800 / 200 / 0. Now take the percentage of the values and get 255 / 64 / 0.
Should be interesting for everyone using RGB, don't you think so? At least for me essential.
Mr.P