Button priority
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- Posts: 56
- Joined: 07 November 2019, 20:26
Button priority
I searched the forum but everything looks like it’s old. Is there a way to keep certain channels locked so they’re unaffected by other scenes?
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- Posts: 4
- Joined: 21 July 2023, 04:06
Re: Button priority
Ufortunately, I think the best way to do this is with your programming. For example, Separating colors and XY movement. that way you can move your Heads without them changing color. I've yet to find a way to Freeze a specific parameter after something has been programmed.
Re: Button priority
Yes, this is the best way to program scenes with our software.
The Lighting Controller
Re: Button priority
"Separating colors and XY movement"
But how to do so?
How to program a "Color only"-stepscene?
When I do a stepscene it includes always the position of all moving heads.
For example, I have a generator scene running in LIVE.
Every time I then press my button for pulsating green,
it freezes the generator movements and goes to its xy position (e.g. 0,0)
When I first start the coloring, I can add the generator moving.
But to hit a color button during a running gen-scene allways kills the movement and resets the heads to xy of the color scene.
Thanks in advance
Sven
But how to do so?
How to program a "Color only"-stepscene?
When I do a stepscene it includes always the position of all moving heads.
For example, I have a generator scene running in LIVE.
Every time I then press my button for pulsating green,
it freezes the generator movements and goes to its xy position (e.g. 0,0)
When I first start the coloring, I can add the generator moving.
But to hit a color button during a running gen-scene allways kills the movement and resets the heads to xy of the color scene.
Thanks in advance
Sven
Re: Button priority
Please follow this: https://forum.thelightingcontroller.com ... php?t=3614
And it will work ok.
And it will work ok.
The Lighting Controller