by jeffreydean1999 » 23 March 2022, 15:13
What did I mean by pixel fixture corruption? Just a couple added notes that might be useful: (1) In the Pixel mapping grid I have a fixture that when I right-click and get properties says that it is in universe 2, with a starting dmx address of 1 as an RGB Type, with 1 Horizontal pixel and 68 vertical pixels but when I hover over it, the hover tool says that it is: U6:511-003 and (2) the fixture does not appear to respond to any dmx info coming over on universe 2 on anything in the dmx address ranges from 1 to 204 (3 x 68). Is there anyway, that I could have incorrectly set up the pixel mapper that could result in the application getting more than one dmx address assignments source?