I had a couple LEDs go out, so I am replacing all of them with something a little newer and more powerful. The channel count is different. I am sure I know the answer to this, but is there any way to make it painless since I have tons of scenes/macro's etc already built and linked to each other?
Deleting old fixtures and patching in the new ones will do what to my scenes now that its "fixtures based programming" in V8?
Thank you!
Replacing old lights - any way to streamline?
Re: Replacing old lights - any way to streamline?
Sorry but we do not have any easy (miraculous) solution for you.
The Lighting Controller
Re: Replacing old lights - any way to streamline?
jcasi wrote:I had a couple LEDs go out, so I am replacing all of them with something a little newer and more powerful. The channel count is different. I am sure I know the answer to this, but is there any way to make it painless since I have tons of scenes/macro's etc already built and linked to each other?
Deleting old fixtures and patching in the new ones will do what to my scenes now that its "fixtures based programming" in V8?
Thank you!
After you delete your old fixtures when you open any scenes made with them you will get a notification that light named "so and so" is not available and you just click ok through them and it will overwrite the date you had with whatever you resave on the scene.
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Re: Replacing old lights - any way to streamline?
can the new blank scenes override the old ones and re-set it?
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