[6.00] fixtures control from Editor is shifted [fixed]

graphic representation in 3 dimensions

[6.00] fixtures control from Editor is shifted [fixed]

Postby Pink LD » 06 January 2010, 17:06

I am very impressed with many of the features of this upgrade and am looking forward to rolling it out in a show setting. I am anxious to see how the program handles LED fixtures but here is my problem thus far:
The fixtures appear in the control board correctly and the scenes and buttons are correctly loaded into Live, but:
- On the Control Board when I throw a slider for my 1st fixture the 2nd one comes on. If I throw a slider for my second fixture the 3rd fixture responds. And so on through the entire rig and I cant get fixture 1 to do anything.
- The same goes for Live, every scene uses a fixture shifted one fixture over.

I am running 6.0 on the same Windows XP and machine as the 5.2 and Windows bug patch is loaded.
I have installed 6.0 and 5.2 in separate program folders named "C:/Program Files/ShowXpress 6.0" and "C:/Program Files/ShowXpress 5.2", respectively.

I have followed the instructions from this forum for the manual and and the auto-conversion program. Manual and Auto conversion were done twice from clean installs each time.
In every scenario:
- The fixtures appear correctly declared, named, addressed in the Setup.
- The fixtures appear correctly declared, named, addressed, listed in my shortcuts and appear in the 2D window on the setup page.
- The fixtures and objects are correctly placed in the 3D Imager.

Any idea what problem I might be having?
Pink LD
 
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Joined: 04 January 2010, 19:03
Location: Green Bay WI

Re: Problem with Conversion

Postby support » 06 January 2010, 18:52

You can send us a zip file of your light show.
We will check it.
The Lighting Controller
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Re: [6.00] Problem with Conversion

Postby Pink LD » 06 January 2010, 19:15

Sent and I look forward to what you have to say, thanks!
Pink LD
 
Posts: 688
Joined: 04 January 2010, 19:03
Location: Green Bay WI

Re: [6.00] Setup to 3DView -> fixtures control is shifted

Postby support » 07 January 2010, 18:37

This is a bug.
It occurs when there is no declared fixture on first channel (dmx address 1).
We just uploaded a fix for this.
Please try the fix and let us know the result.
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Re: [6.00] Setup to 3DView -> fixtures control is shifted

Postby Pink LD » 07 January 2010, 19:55

Support,
The bug patch fixed it, thanks.
My "Wing" consoles get the first 24 (sometimes 48) channels of of the 2 universes I use, so I would have never assigned a fixture there.
I usually softpatch, to handles 1-24 (or 1-48), features or looks from my fixtures then I can can grab looks on the fly without building a several hundred step stack.
My second universe is for "House lighting", my advance rider gives the "house" the patch I need and then I drop my X-factor inline with the House console and I am ready to "rock". I have a stack built for this aspect of the show but I still like the ability to override manually with the feel of a fader or bump button.
Thanks again and I will keep bug hunting.
Pink LD
 
Posts: 688
Joined: 04 January 2010, 19:03
Location: Green Bay WI


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