No more issues here, will put it thru its paces some more this week and a small show friday nite.
Support, thanks again!
Search found 71 matches
- 04 March 2013, 16:47
- Forum: 6.33 beta
- Topic: Live Issues with 6.33 Beta
- Replies: 37
- Views: 46759
- 01 March 2013, 18:33
- Forum: 6.33 beta
- Topic: Live Issues with 6.33 Beta
- Replies: 37
- Views: 46759
Re: Live Issues with 6.33 Beta
Yep. What is somewhat strange is my big moving heads (DMX-690) movements still work, with sloping transitions,
but my led pinspot 360's dont.
Might be two separate issues.
but my led pinspot 360's dont.
Might be two separate issues.
- 01 March 2013, 16:59
- Forum: Editor
- Topic: Using Editor In Live Question.....
- Replies: 3
- Views: 5601
Re: Using Editor In Live Question.....
It sounds like you are using a version of live from a few months ago.... that was a bug that is fixed
in the latest version, in my experience.
in the latest version, in my experience.
- 01 March 2013, 16:52
- Forum: 6.33 beta
- Topic: Live Issues with 6.33 Beta
- Replies: 37
- Views: 46759
Re: Live Issues with 6.33 Beta
Hello Support,
I think I found the problem:
If a scene has a stepped Channel Transition in editor, it will play in live.
If a scene has a sloping channel transition, it will not play in live.
Thanks,
TimE
I think I found the problem:
If a scene has a stepped Channel Transition in editor, it will play in live.
If a scene has a sloping channel transition, it will not play in live.
Thanks,
TimE
- 01 March 2013, 16:33
- Forum: 6.33 beta
- Topic: Live Issues with 6.33 Beta
- Replies: 37
- Views: 46759
Re: Live Issues with 6.33 Beta
Good morning suppport, thanks for the new live. Installed it.... it no longer crashes. However...... Some of my scenes no longer work. For instance, with the show I sent yesterday, click on any of the LED Colorpalette Chases and they dont display, dmx levels are not being sent. They do work for my p...
- 28 February 2013, 18:41
- Forum: 6.33 beta
- Topic: Live Issues with 6.33 Beta
- Replies: 37
- Views: 46759
Re: Live Issues with 6.33 Beta
Thank you support for the compliment, and for all your hard work! The show i sent is my base show, from it I make mods for particular shows and venues, and for which fixtures i am using. I spent considerable time making 3d fairly accurate for where I usually position fixtures and trussing.... it has...
- 28 February 2013, 15:56
- Forum: 6.33 beta
- Topic: Live Issues with 6.33 Beta
- Replies: 37
- Views: 46759
Re: Live Issues with 6.33 Beta
Installed 6.33 beta, and downloaded and installed replacement Live. Live crashes upon select any button. If I close the buttons window, I can get live to run for a bit. But, it still seems to crash after a short while. Testing on Acer aspire laptop, Intel p6100 2.00 ghz with 3.00gb of memory. Window...
- 13 February 2013, 21:27
- Forum: Buttons
- Topic: Feature Request: 3rd page of buttons.
- Replies: 9
- Views: 12556
Re: Feature Request: 3rd page of buttons.
Support, a couple of people on this thread are asking for 3rd page of buttons:
viewtopic.php?f=54&t=1888
Including one user who is only using one screen, but two pages.
Thanks
viewtopic.php?f=54&t=1888
Including one user who is only using one screen, but two pages.
Thanks
- 13 February 2013, 21:24
- Forum: Screenshots from users
- Topic: Crowded Buttons Page
- Replies: 14
- Views: 39555
Re: Crowded Buttons Page
Support says they cannot see how a 3rd page would be used and so they wont do it. C'mon support, the real users, who are using the software in the real world are probably doing things with it that you didnt realize would be done. Please please please give us a third window of buttons. How we use it ...
- 10 February 2013, 17:18
- Forum: Buttons
- Topic: How works the Fader Button ? [fixed]
- Replies: 2
- Views: 5437
Re: Fader Button
You need to add a second step in the scene. Sliders will change the DMX value between the values in the first and last step in the scene. So... if you want the slider to output from dmx 0 to dmx 128, your first step in the scene the fader button should be set to 0, and the last step of the scene nee...